The whole lot of Bananza's terrain is constructed from voxels, which Motokura reported was the primary element distinguishing it from Odyssey.[27] Takahashi described creating ranges from voxels as considerably more convenient than polygonal modeling, as developers could "freely Mix voxels and resources to develop terrain then test it out https://donkeykongbananza21086.prublogger.com/35507213/donkey-kong-bananza-for-dummies