StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The https://shane7e95q.59bloggers.com/30276086/getting-my-starcraft-to-work